Full Controller Support & Fixes


Hi everyone, Gustav here!

In this update we're tackling controller support and some important fixes that massively influenced player behaviour

Full Controller support:

  • Game now automatically detects controller/keyboard & mouse input and switches accordingly
  • All menus are fully navigable with controller

(You don't have to change between controller and mouse & keyboard controls in the settings menu anymore)

Important Fixes:

  • Fixed a bug where the frog would deform and accelerate at random when transforming from ball to frog mode (this also fixes the acceleration exploit when spam-clicking transform) - No more biblically accurate frog!
  • Fixed a bug where the frog would get impaled on sharp corners (he should snap back into place now when impaling himself too much)

General:

  • Minor level tweaks
  • Added descriptions to all option-toggles in the settings menu
  • Added credits to the main menu
  • Some UI-optimizations for different aspect ratios (e.g. 16:10)
  • Volume rebalancing for some sound effects


What comes next?

We're still working on QoL-Features for speedrunning support like and option for quick-restarting the level, permanently displaying timer and so on. We also plan to deploy the Demo to Steam shortly!

Stay tuned - happy tilting!

Files

TiltFrog_0.2.0.0_WebGL.zip 82 MB
45 days ago
TiltFrog_0.2.0.0_Windows.zip 122 MB
45 days ago

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