Swing your hammer and build awesome weapons using your palette of Pixel Materials!


Pixel Forge is a cozy forging game about collecting materials, forging them into different items and selling them subsequently.

This is a Gamejam game that was made within 5 days.
Leave your feedback in the comments and tell us what you think!

Note: The game does currently not save your progress when exiting the game.

Credits (Alphabetical Order)

Aaron Zabel (Character Design)
Anna Wägner (Key Art)
Bennet Meier (Programming)
Daniel “Nathan” Schneider (Game Design, Narrative, Engine)
Gustav Mehner (Lead Game Design, Lead Programming)
Julien Schillinger (Sound Design & Creation, Voice Acting, Engine)
Max Raudies (Programming, Narrative)
Michaela Pöhlmann (Character Art, Pixel Environments, UI)
Ricarda Gürgens (Game UI, Pixel Environments)
Smilla Pelz (Pixel Environments)

Music

The game uses free music that can be found online under free or attribution licenses. Special thanks to the awesome Musicians!

Dueg-oth (Pixabay License) (Several Tracks!)
Kmacleod (Pixabay License)
Strobotone (CC BY-ND 4.0 DEED)
Ketsa (CC BY-ND 4.0 DEED)
HoliznaCC0 (CC0)
Katzen_Tupas (Pixabay License)

A Game by PandaBee Studios

StatusPrototype
PlatformsHTML5, Windows, macOS, Linux
Release date Nov 22, 2023
Rating
Rated 4.8 out of 5 stars
(6 total ratings)
AuthorPandaBee Studios
GenreSimulation
Made withUnity
TagsAtmospheric, Cozy, Creative, Fantasy, Medieval, Pixel Art, Relaxing, Short, Singleplayer
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilitySubtitles, Interactive tutorial
LinksHomepage

Download

Download
PixelForge_0.0.0.4.zip 64 MB

Development log

Comments

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(+1)

The game is amazing, but I would like it if it had the option to save progress.

Happy you like it!
We're currently working on other things, but we're definitely planning to pick up Pixel Forge as a cozy little project in the future!

(+1)

could you please add an option for a non pixelart font? the game is really fun but most of the text is completely unreadable. i have no idea what any of the upgrades do it looks like its writtten in runes

Thanks for your Feedback!
Yes, I agree, the font is hard to read. We might push a little update with changed fonts this week.

(+1)

I like it, but, is there a menu I'm missing somewhere that lets you, like, exit the game? I've had to just force stop it so far. Maybe just an option under the ?

There's currently no close game button. We always used either Browser closing or Alt f4. :)

(+1)

Hello, overall I really like the game.

Hopefully more content will be added in the future, ive bookmarked the game and followed to receive updates from you, im hyped. I like the music, the sounds, the "voices" of the customers. The funny stories they tell why they need the item, the characters themself and how they speak to you. I like that there are many characters from different genres. The Art is really cool, I like the style and the different backgrounds. The cat sleeping is so cute. The Characters are really well done and the icons look fantastic. 

And this all done within 5 days, like daym. 

Overall I had a great time.

I have a few things that Id like to see improve:

Item gathering: I think it would be better if I a) dont have to gather items or b) i actually have to do things. chop wood, mine copper, or go to a market and buy it, maybe hire someone who buys it for me. As it is now its just tedious and it doesnt add anything to the game.

Sharpening: I dont know why but I cant get it really sharp. Ive restarted it multiple times to get the tutorial text but im too stupid for it.

Customer Sastisfaction: If the guy asks for a Hammer and I give him a Dagger he shouldnt be happy. Heck, he even can decline the item and leave me a bad google review (did they have google reviews back in the day?)

Item Forging: I dont like the restrictions. why does a dagger need an 8 Pixel blade? If the customer is being an arsehole he gets a big handle with a 1 pixel blade. Sadly i had to give him an actual dagger.

Some very nitpicky things:

If you switch menus fast, after a while you get the hang of it, the music switching becomes a bit dizzy. Backyard is also pretty loud compared to the others.

Maybe i can ask the Customers a few questions? What did the neighbor do to deserve only a small hammer injury? Maybe they can talk back, integrate ChatGPT in this and let me have some dialogue options with Sanji.

Overall i really like the game and ill get notified once you add some more to this.

Alex

(1 edit) (+2)

Looks very good so far. I hope you continue developing this into a full game.

A few bugs I noticed in the web browser version (I'm using Firefox on a Mac. I haven't tried the downloadable version):

  • In full screen the anvil, counter and cat are misaligned in the Workshop screen and the material titles and highlights and question mark button are misaligned in the Forge screen.
  • Typo in one of the kid's requests, “Hello! I need a knew Scythe for my father”.

And a few suggestions:

  • Include the day display and customers waiting number on the Forge and Backyard screens.

  • Backyard access button on the Counter screen and visa versa.

  • When discarding items in the Forge screen give an option to also open the book to select a new item.

  • Buttons to return to the Counter from the Build new items book and Learn new skills scroll.

(+1)

Great suggestions! Thanks for your Feedback!

Not familiar with Macs, what's your resolution? :)

(1 edit) (+2)

I'm using a MacBook Pro 16". The screen resolution is 3456 × 2234 (254 ppi). I'm getting the same offset bug in the current versions of Safari, Chrome and Firefox.

(+1)

We'll check it next week, thanks!

(+2)

ngl this game got real potential i hope you take this game as a serious project

(+1)

Thanks for your feedback! Glad you liked it! 

(+2)

Pixel Forge Gameplay